What is it?

Enact is a location based experience played with mobile devices.

Enact takes players on a journey around Coventry in which challenges are issued at each location. The players must consider a conflict and enact a resolution. Answers can be in the form of text sms messages, voice mail recordings, twitter updates, mobile pictures, sound recordings or music.

The choices and actions of each location influence the subsequent journey you take as well as augmenting the final result. When you have finished, each player takes home a generative digital print which acts as a visual representation of their journey. Their answers, location choices, date and time all shape the artwork. No two prints are the same. 

How do I play?

21 Locations are available and players must visit a minimum of 5 to play the game. The locations will hopefully make you see Coventry in a new light, perhaps teach you something you didn’t already know, but this is not a history tour. Enact is about stories, some true, some fictional, some for you to help grow.

You can play with any mobile phone, although there are more options if you have a smartphone. 

We guide you through the entire process, we will be in regular contact with you whilst you play. If you get lost or want to take the game in a different direction, just call or text us.

When is it happening?

To start, players must visit the hub, based in City Arcade, Coventry. The hub is open every day from the 9-16 June 2012, including after school and evening slots. You will be able to book a time to visit in advance via our website.

We will be publishing full details very shortly, including how you book a slot to play. 

Any more questions?

Just ask


We are really excited to be a part of this years Coventry Mysteries Festival

Fore more information about the festival please visit 

On the web: http://www.coventrymysteries.com/

On Facebook: http://www.facebook.com/pages/Coventry-Mysteries-Week-Festival/206789386021965?ref=ts

On Twitter: http://twitter.com/#!/covmysteries


The river Sherbourne buried under the streets of Coventry

Image by TheVicar on 28DaysLater
http://www.28dayslater.co.uk/forums/showthread.php?s=05ccaf9d268125012d4c475f61387107&t=50738

The river Sherbourne buried under the streets of Coventry

Image by TheVicar on 28DaysLater

http://www.28dayslater.co.uk/forums/showthread.php?s=05ccaf9d268125012d4c475f61387107&t=50738


The weskits gothe eyeur to the walle

(The weakest goes ever to the wall)

The Weavers Pageant, Coventry Mystery Play circa 1500.


Programmers write - not ‘sequences’ [of instructions] - but specifications for the individuals of little societies. Try as he may he will often be unable to envision in advance all the details of their interactions. For that after all is why he needs the computer.

Minksy, M (1969) Perceptrons. In Colson

TEDxWarwick - Ludic Rooms - Inputs :: Outputs (by TEDxTalks)

Source youtube.com


We’ve had a few people asking about the setup for our presentation on Saturday, particularly how we were controlling the presentation. 

We were both using Android phones bluetooth synced to our laptops both running the Presenter app. We’ve generally found this route much better than a dedicated handheld clicker, firstly because it only costs a couple of quid, secondly because it works beautifully with Prezi unlike many clickers. 

The complete rig was:

  • Arduino NG with FSR - serial comms to old Win XP laptop running Gobetwino
  • Macbook Pro running all the Processing sketches
  • Zoom H4n as USB soundcard with two rifle mics for left and right side of room
  • Kinect for final drawing demo
  • Passive RGB switching box
  • 2 x HTC Android handsets

To anyone not in the room on Saturday this might make more sense once the video is online, we’ll keep you posted on when that will be. 


Inputs :: Outputs

Our #TEDxWarwick Prezi


An after-the-fact sneak peak at how we planned for our #TEDxWarwick presentation. The old post-it notes on the toilet door technique. 


First and foremost, then, all play is a voluntary activity. Play to order is no longer play: it could at best be but a forcible imitation of it … Here, then, we have the first main characteristic of play: that it is free, is in fact freedom. A second characteristic is closely connected with this, namely, that play is not “ordinary” or “real” life. It is rather a stepping out of “real” life into a temporary sphere of activity with a disposition all of its own. Every child knows perfectly well that he is “only pretending”, or that it was “only for fun”.

Huizinga, J (1955) Homo Ludens. Beacon Press

Source predacomdom