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	<title>Participatory | Ludic Rooms</title>
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	<link>https://www.ludicrooms.com</link>
	<description>a postdigital arts non-profit from Coventry</description>
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		<title>Open Citizens &#8211; Coventry 2021 City of Culture (2017)</title>
		<link>https://www.ludicrooms.com/project/open-citizens-coventry-2021-city-of-culture</link>
					<comments>https://www.ludicrooms.com/project/open-citizens-coventry-2021-city-of-culture#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 07 May 2018 21:04:58 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=2697</guid>

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						<h1 class="et_pb_module_header">_OPEN_CITIZENS_</h1>
						
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				<div class="et_pb_text_inner"><p><span style="font-weight: 400;">Open Citizens is a programme of activity by Ludic Rooms exploring how a playful approach to creative technologies in public space might drive new conversations around citizenship in the 21st century.</span></p>
<p><span style="font-size: 24px;">We take the approach that everyone can inform and develop creative ideas using technology, if given the right tools and the invitation. We have developed a speculative design process, with our own specially created playing cards to provide context and stimulate ideas. We make and remake ideas, using familiar materials and work with participants to refine concepts to the point that they can be produced as a working prototype. </span></p>
<p>Throughout 2017, we delivered our largest Open Citizens programme to date, engaging a community of creators, making work that sparks the imagination of local people.  We were delighted to be awarded the West Midlands Tech Award for ‘Innovation in Arts and Culture’ for this project!</p></div>
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<h1><span style="font-weight: 400;">1. Workshops</span></h1>
<p>We hosted a series of workshops, working with different community groups to imagine how we could make Coventry a more friendly and playful city by placing interactive artworks in public spaces. Over 100 ideas came out of the workshops, and we then worked with the participants to create prototypes of some of these designs.</p>
<h1>2. Exhibition and Events</h1>
<p>We displayed 20 of the best prototypes at a two week exhibition in Coventry’s CET building to get feedback from the public and develop ideas further.</p>
<p>During the exhibition Ludic Rooms, together with <a href="http://www.weareidp.com/index.html">IDP </a>&amp; <a href="http://www.coventry.ac.uk/study-at-coventry/faculties-and-schools/arts-and-humanities/art-and-design/">Coventry University School of Art &amp; Design</a> held an Urban Room event; to explore how urbanists and artists to rediscover the city’s lost spaces.</p>
<h1>3. Playable Artworks</h1>
<p>We turned a handful of ideas that were developed during community workshops into reality when we hosted a takeover across the city centre with arts, technology and play.</p>
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							<h2 class="et_pb_slide_title">_YOU_CAN-CAN_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">Local people were invited to visit a special CanCan Capture booth to  be filmed dancing, these were then digitally edited together to create a vast line of Coventry citizens dancing the CanCan!</span></p>
<p><span style="font-weight: 400;">The CanCan was shared online and in a large-scale projection on Coventry’s ring road.</span></p>
<p><span style="font-weight: 400;">The line of Coventry citizens dancing the CanCan demonstrates the warmth  and friendliness of our city.</span></p></div>
							
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							<h2 class="et_pb_slide_title">_Scream_if_you_ _wanna_go_faster_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">Motorised scooters were modified to respond to sound. The scooters have a microphone that reacts to sound, so that the louder you scream, the faster you go!</span></p>
<p><span style="font-weight: 400;">These scooters encourage people to let go of their inhibitions and enjoy the thrill, just by using their own voices. </span></p></div>
							
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							<h2 class="et_pb_slide_title">_Nodbins_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">City Centre Bins were modified with sensors and audio speakers so that when rubbish was chucked in, they responded with comical effects and rewarded  people for their good behaviour. </span></p>
<p><span style="font-weight: 400;">The Nod Bins provide a talking point and local people can enjoy experimenting with different bins and their sound effects. </span></p></div>
							
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							<h2 class="et_pb_slide_title">_Buddy_Bench_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">A modified bench to encouraged chat between strangers by rewarding conversation with warming seat pads and massages. </span></p>
<p><span style="font-weight: 400;">The Buddy Bench is a digital wellbeing generator &#8211; getting people talking, laughing and relaxing together. </span></p></div>
							
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				<div class="et_pb_text_inner"><h2 style="text-align: center;"><span style="font-weight: 400;">If you would like to hire these playable artworks, collaborate with us, commission us, or just to find out more about our approach please contact </span><a href="mailto:admin@ludicrooms.com"><span style="font-weight: 400;">admin@ludicrooms.com</span></a></h2></div>
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				<div class="et_pb_text_inner"><h2><span style="color: #ff319b;">Open Citizens has been supported by:</span></h2></div>
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				<a href="https://coventry2021.co.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/03/CoC-400.png" alt="" title="" /></span></a>
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		<post-id xmlns="com-wordpress:feed-additions:1">2697</post-id>	</item>
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		<title>Open Citizens: Think Higher (2016)</title>
		<link>https://www.ludicrooms.com/project/open-citizens-think-higher-2016</link>
					<comments>https://www.ludicrooms.com/project/open-citizens-think-higher-2016#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 19 Jun 2017 19:42:04 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=2252</guid>

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						<h1 class="et_pb_module_header">_Open_Citizens:_<br />
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				<div class="et_pb_text_inner"><p><span style="font-weight: 400;">How can challenges of the urban environment be made visible to its inhabitants? How can we ‘nudge’ behaviour and use data to solve problems? In this collaborative project, we invited 30 Year 11 secondary school students and 20 undergraduate students to consider this whilst playing with, identifying, and solving problems within their own communities.</span></p>
<p>This multipartner project aimed to explore how STEM subjects can contribute to young people becoming more active future custodians of their city and to examine how access to open manufacturing techniques and open public data might inspire social change.</p>
<p><span style="font-weight: 400;">By looking in detail at an aspect of urban life, we hoped to encourage young people to not only think critically about the social infrastructure that surrounds them but more importantly, how they can be empowered to facilitate change.</span></p>
<p>Supported by Think Higher and FabLab Coventry.</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">2252</post-id>	</item>
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		<title>The Forgotten Toys Compendium (2015)</title>
		<link>https://www.ludicrooms.com/project/the-forgotten-toys-compendium-2015</link>
					<comments>https://www.ludicrooms.com/project/the-forgotten-toys-compendium-2015#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Wed, 26 Aug 2015 21:43:55 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=2099</guid>

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						<h1 class="et_pb_module_header">_The_Forgotten_<br />
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				<div class="et_pb_text_inner"><p>Commissioned by Bristol Green Capital 2015 as part of their Neighbourhood Arts Programme, inviting people to see “junk” in a fresh way by tapping into the shared experiences of play across different generations and cultures. It creates new invitations, pretexts, tools and spaces for social interaction, by starting with the very personal &amp; then connecting up with neighbours and neighbourhoods. The project will work with lead local residents on a journey of social archaeology to rediscover and repurpose the playable gems hidden among the dusty piles of forgotten “junk” lurking in people’s attics, garages and sheds, shining a light on the latent social and cultural potential of these objects through the lens of collaborative play. These playable artefacts- from rusty bike wheels &amp; old sledges to bent hoola-hoops, dusty console controllers and forgotten Furbies will be reborn through story-telling and active play.</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">2099</post-id>	</item>
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		<title>A sparkle itching to show (2015)</title>
		<link>https://www.ludicrooms.com/project/a-sparkle-itching-to-show-2015</link>
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		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Fri, 26 Jun 2015 16:23:01 +0000</pubDate>
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				<div class="et_pb_text_inner"><p>A performative projection-mapped visual poem made with young women outside mainstream education, produced with the incredible support of poet/MC Samira Arhin Acquaah and dance artist Dave McKenna of Being Frank Physical Theatre. Commissioned by the Core at Corby Cube as part of their Priority Project, supported by Mighty Creatives. Presented for the first time at the Core&#8217;s &#8216;Youth Arts Slam&#8217;, July 3rd 2015.</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">2072</post-id>	</item>
		<item>
		<title>Canopy (2015)</title>
		<link>https://www.ludicrooms.com/project/canopy-2015</link>
					<comments>https://www.ludicrooms.com/project/canopy-2015#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 18 May 2015 13:31:02 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=1587</guid>

					<description><![CDATA[]]></description>
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						<h1 class="et_pb_module_header">_CANOPY_</h1>
						
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		<post-id xmlns="com-wordpress:feed-additions:1">1587</post-id>	</item>
		<item>
		<title>Wear Your Wheels (2015)</title>
		<link>https://www.ludicrooms.com/project/wear-your-wheels-2015</link>
					<comments>https://www.ludicrooms.com/project/wear-your-wheels-2015#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 18 May 2015 13:21:35 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=1584</guid>

					<description><![CDATA[]]></description>
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						<h1 class="et_pb_module_header">_WEAR_YOUR_WHEELS_</h1>
						
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				<div class="et_pb_text_inner"><p><span style="color: #000000;"><em>Wear Your Wheels</em> is a fun and creative challenge for individuals and teams, families, co-workers, friends and communities. Work together to craft a wearable cardboard creation. Create something in the style of your favourite wheeled-wonder or dream up your own novel contraption.</span></p>
<p><span style="color: #000000;">A time-trial race like no other, competitors don their CardCar creations and run a fixed course. This is not an engineering competition, you carry the vehicle, rather than the other way around. Feel free to add wheels – a CardCar would probably look odd without them – but they don’t need to function. Your CardCar cannot touch the ground at any point along the race.</span></p>
<p>&nbsp;</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">1584</post-id>	</item>
		<item>
		<title>Chalkify (2014)</title>
		<link>https://www.ludicrooms.com/project/chalkify-2014</link>
					<comments>https://www.ludicrooms.com/project/chalkify-2014#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 18 May 2015 13:18:30 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=1578</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_16 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_Chalkify_</h1>
						
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				<div class="et_pb_text_inner"><p>A lunchtime play session, commissioned by Watershed for the &#8216;Making Cities Playable Conference&#8217; in 2014.</p>
<p class="p1">Our brief: make something “big, outside, with chalk”.</p>
<p class="p1">How can a simple piece of chalk unleash the possibility and freedom of play? We challenged conference-goers to create and partake in their own little &#8216;dusty acts of defiance&#8217;. A collaborative commission with the simply wonderful <a href="http://www.splashandripple.com/">Splash &amp; Ripple.</a></p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">1578</post-id>	</item>
		<item>
		<title>Ludi Lunt (2014)</title>
		<link>https://www.ludicrooms.com/project/ludi-lunt</link>
					<comments>https://www.ludicrooms.com/project/ludi-lunt#respond</comments>
		
		<dc:creator><![CDATA[ash]]></dc:creator>
		<pubDate>Tue, 15 Jul 2014 10:34:24 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1194</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_18 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_LUDI_LUNT_</h1>
						
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				<div class="et_pb_text_inner"><p>A very 21st Century event, held at the Lunt Roman Fort in Coventry, aimed at helping to breathe new life into the historic Fort.</p>
<p><strong>Ludi Lunt</strong> (roughly translated from Latin: ‘public games at the Lunt’) was a hackathon-style event taking place over the weekend of Sat 6th and Sun 7th September. The event&#8217;s aim was to bring together creative people from around the UK to devise ways to improve the visitor experience, reveal more of the site’s fascinating past and breathe new life into this cultural gem, helping to re-establish the Lunt as a major Roman visitor attraction.</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">1194</post-id>	</item>
		<item>
		<title>Lost + Found (2014)</title>
		<link>https://www.ludicrooms.com/project/lost-found</link>
					<comments>https://www.ludicrooms.com/project/lost-found#respond</comments>
		
		<dc:creator><![CDATA[ash]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 16:15:22 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1162</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_20 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_Lost_+_Found_</h1>
						
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		<post-id xmlns="com-wordpress:feed-additions:1">1162</post-id>	</item>
		<item>
		<title>Paper Planes (2013)</title>
		<link>https://www.ludicrooms.com/project/paper-planes</link>
					<comments>https://www.ludicrooms.com/project/paper-planes#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 10:17:13 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1134</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_22 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_Paper_Planes_</h1>
						
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				<div class="et_pb_text_inner"><p>The Paper Planes project has been created to provide up to 30 gifted and talented students in Y9 an engaging and challenging bridge into GCSE Science study. Developed with Shireland Collegiate Academy, the project uses practical design skills alongside digital media, robotics, software programming and games design to introduce a range of subject areas with a particular focus on the study of Physics.</p>
<p>&nbsp;</p></div>
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				<div class="et_pb_text_inner"><h3>The project comprises three stages:</h3>
<h4>Design (Hypothesis)</h4>
<p dir="ltr">Young people work alongside design staff to research and create the ‘perfect’ paper plane. Designs are modeled, documented and discussed in a series of short video and written posts online, giving the public and broader school community the opportunity to engage in the process.  How do we judge perfection in design? What are the measures? How can we test our designs? How can we ensure fairness?</p>
<h4>Hardware (Experimentation)</h4>
<p dir="ltr">The young people use Scratch to design and control a series of tests for their Paper Plane designs.  They help to construct a robot capable of launching paper airplanes with a number of different variables and control a number of different investigations with physical experiments.</p>
<h4 dir="ltr">Software (Modeling)</h4>
<p>The final stage involves the students considering variables that would be very difficult to model practically; gravity, air resistance, air temperature. The students help to create a new touchscreen ‘physics game’ app to be distributed on iOS and / or Android devices to demonstrate testing these variables. This app is launched globally in the iTunes / Google Play store and is made available as a learning tool for other pupils worldwide for the study of Physics. An Angry Birds type game that explicitly uses scientific language and terminology.</p></div>
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