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	<title>Research | Ludic Rooms</title>
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	<description>a postdigital arts non-profit from Coventry</description>
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		<title>Open Citizens &#8211; Coventry 2021 City of Culture (2017)</title>
		<link>https://www.ludicrooms.com/project/open-citizens-coventry-2021-city-of-culture</link>
					<comments>https://www.ludicrooms.com/project/open-citizens-coventry-2021-city-of-culture#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 07 May 2018 21:04:58 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=2697</guid>

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						<h1 class="et_pb_module_header">_OPEN_CITIZENS_</h1>
						
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				<div class="et_pb_text_inner"><p><span style="font-weight: 400;">Open Citizens is a programme of activity by Ludic Rooms exploring how a playful approach to creative technologies in public space might drive new conversations around citizenship in the 21st century.</span></p>
<p><span style="font-size: 24px;">We take the approach that everyone can inform and develop creative ideas using technology, if given the right tools and the invitation. We have developed a speculative design process, with our own specially created playing cards to provide context and stimulate ideas. We make and remake ideas, using familiar materials and work with participants to refine concepts to the point that they can be produced as a working prototype. </span></p>
<p>Throughout 2017, we delivered our largest Open Citizens programme to date, engaging a community of creators, making work that sparks the imagination of local people.  We were delighted to be awarded the West Midlands Tech Award for ‘Innovation in Arts and Culture’ for this project!</p></div>
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<h1><span style="font-weight: 400;">1. Workshops</span></h1>
<p>We hosted a series of workshops, working with different community groups to imagine how we could make Coventry a more friendly and playful city by placing interactive artworks in public spaces. Over 100 ideas came out of the workshops, and we then worked with the participants to create prototypes of some of these designs.</p>
<h1>2. Exhibition and Events</h1>
<p>We displayed 20 of the best prototypes at a two week exhibition in Coventry’s CET building to get feedback from the public and develop ideas further.</p>
<p>During the exhibition Ludic Rooms, together with <a href="http://www.weareidp.com/index.html">IDP </a>&amp; <a href="http://www.coventry.ac.uk/study-at-coventry/faculties-and-schools/arts-and-humanities/art-and-design/">Coventry University School of Art &amp; Design</a> held an Urban Room event; to explore how urbanists and artists to rediscover the city’s lost spaces.</p>
<h1>3. Playable Artworks</h1>
<p>We turned a handful of ideas that were developed during community workshops into reality when we hosted a takeover across the city centre with arts, technology and play.</p>
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							<h2 class="et_pb_slide_title">_YOU_CAN-CAN_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">Local people were invited to visit a special CanCan Capture booth to  be filmed dancing, these were then digitally edited together to create a vast line of Coventry citizens dancing the CanCan!</span></p>
<p><span style="font-weight: 400;">The CanCan was shared online and in a large-scale projection on Coventry’s ring road.</span></p>
<p><span style="font-weight: 400;">The line of Coventry citizens dancing the CanCan demonstrates the warmth  and friendliness of our city.</span></p></div>
							
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							<h2 class="et_pb_slide_title">_Scream_if_you_ _wanna_go_faster_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">Motorised scooters were modified to respond to sound. The scooters have a microphone that reacts to sound, so that the louder you scream, the faster you go!</span></p>
<p><span style="font-weight: 400;">These scooters encourage people to let go of their inhibitions and enjoy the thrill, just by using their own voices. </span></p></div>
							
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							<h2 class="et_pb_slide_title">_Nodbins_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">City Centre Bins were modified with sensors and audio speakers so that when rubbish was chucked in, they responded with comical effects and rewarded  people for their good behaviour. </span></p>
<p><span style="font-weight: 400;">The Nod Bins provide a talking point and local people can enjoy experimenting with different bins and their sound effects. </span></p></div>
							
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							<h2 class="et_pb_slide_title">_Buddy_Bench_</h2><div class="et_pb_slide_content"><p><span style="font-weight: 400;">A modified bench to encouraged chat between strangers by rewarding conversation with warming seat pads and massages. </span></p>
<p><span style="font-weight: 400;">The Buddy Bench is a digital wellbeing generator &#8211; getting people talking, laughing and relaxing together. </span></p></div>
							
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				<div class="et_pb_text_inner"><h2 style="text-align: center;"><span style="font-weight: 400;">If you would like to hire these playable artworks, collaborate with us, commission us, or just to find out more about our approach please contact </span><a href="mailto:admin@ludicrooms.com"><span style="font-weight: 400;">admin@ludicrooms.com</span></a></h2></div>
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				<div class="et_pb_text_inner"><h2><span style="color: #ff319b;">Open Citizens has been supported by:</span></h2></div>
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				<a href="http://www.artscouncil.org.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/03/ACE.png" alt="" title="" /></span></a>
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				<a href="https://coventry2021.co.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/03/CoC-400.png" alt="" title="" /></span></a>
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		<post-id xmlns="com-wordpress:feed-additions:1">2697</post-id>	</item>
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		<title>Open Citizens: Think Higher (2016)</title>
		<link>https://www.ludicrooms.com/project/open-citizens-think-higher-2016</link>
					<comments>https://www.ludicrooms.com/project/open-citizens-think-higher-2016#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 19 Jun 2017 19:42:04 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=2252</guid>

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						<h1 class="et_pb_module_header">_Open_Citizens:_<br />
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				<div class="et_pb_text_inner"><p><span style="font-weight: 400;">How can challenges of the urban environment be made visible to its inhabitants? How can we ‘nudge’ behaviour and use data to solve problems? In this collaborative project, we invited 30 Year 11 secondary school students and 20 undergraduate students to consider this whilst playing with, identifying, and solving problems within their own communities.</span></p>
<p>This multipartner project aimed to explore how STEM subjects can contribute to young people becoming more active future custodians of their city and to examine how access to open manufacturing techniques and open public data might inspire social change.</p>
<p><span style="font-weight: 400;">By looking in detail at an aspect of urban life, we hoped to encourage young people to not only think critically about the social infrastructure that surrounds them but more importantly, how they can be empowered to facilitate change.</span></p>
<p>Supported by Think Higher and FabLab Coventry.</p></div>
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		<title>Random String (2014 &#8211; 2018)</title>
		<link>https://www.ludicrooms.com/project/random-string-2016</link>
					<comments>https://www.ludicrooms.com/project/random-string-2016#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 09:54:37 +0000</pubDate>
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				<div class="et_pb_text_inner"><p>Random String is a major development programme based in Coventry which gives a diverse range of opportunities to experience and learn about creative technology. Random String began in 2014 and has grown into a biennial project, running in 2014, 2016, and 2018.</p></div>
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				<div class="et_pb_text_inner"><h1>RS Symposium</h1>
<p>A one day sector-focussed Symposium brings together artists and arts organisations to share knowledge and expertise in the creative potential of technology.</p>
<p>RS Symposium aims to act as a driver for new work by sharing examples of best practice by leading thinkers and practitioners.</p></div>
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				<div class="et_pb_text_inner"><h1>RS Festival</h1>
<p>A three day programme of arts, play, and technology performances, workshops, and exhibitions taking place across Coventry City Centre.</p>
<p>RS Festival offers exciting experiences to build audiences for creative technology and to animate the city, building a richer urban culture.</p></div>
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				<div class="et_pb_text_inner"><h1>RS Fellowship</h1>
<p>A six month support scheme for artists from any discipline to explore how technology could impact their practice.</p>
<p>RS Fellowship gives artists from across disciplines, time and support to explore technology in their practice.</p></div>
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				<div class="et_pb_text_inner"><h2><span style="color: #ff319b;">Random String has been supported by:</span></h2></div>
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				<a href="http://www.warwickartscentre.co.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/03/warwickartscentre.png" alt="" title="" /></span></a>
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				<a href="http://www.artscouncil.org.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/03/ACE.png" alt="" title="" /></span></a>
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				<a href="https://coventry2021.co.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/03/CoC-400.png" alt="" title="" /></span></a>
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				<a href="https://www.coventry.gov.uk/" target="_blank"><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2019/06/citycouncil.jpg" alt="" title="" /></span></a>
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		<post-id xmlns="com-wordpress:feed-additions:1">2249</post-id>	</item>
		<item>
		<title>The Forgotten Toys Compendium (2015)</title>
		<link>https://www.ludicrooms.com/project/the-forgotten-toys-compendium-2015</link>
					<comments>https://www.ludicrooms.com/project/the-forgotten-toys-compendium-2015#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Wed, 26 Aug 2015 21:43:55 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=2099</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_12 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_The_Forgotten_<br />
_Toys_Compendium_</h1>
						
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				<div class="et_pb_text_inner"><p>Commissioned by Bristol Green Capital 2015 as part of their Neighbourhood Arts Programme, inviting people to see “junk” in a fresh way by tapping into the shared experiences of play across different generations and cultures. It creates new invitations, pretexts, tools and spaces for social interaction, by starting with the very personal &amp; then connecting up with neighbours and neighbourhoods. The project will work with lead local residents on a journey of social archaeology to rediscover and repurpose the playable gems hidden among the dusty piles of forgotten “junk” lurking in people’s attics, garages and sheds, shining a light on the latent social and cultural potential of these objects through the lens of collaborative play. These playable artefacts- from rusty bike wheels &amp; old sledges to bent hoola-hoops, dusty console controllers and forgotten Furbies will be reborn through story-telling and active play.</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">2099</post-id>	</item>
		<item>
		<title>Canopy (2015)</title>
		<link>https://www.ludicrooms.com/project/canopy-2015</link>
					<comments>https://www.ludicrooms.com/project/canopy-2015#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Mon, 18 May 2015 13:31:02 +0000</pubDate>
				<guid isPermaLink="false">http://ludicrooms.com/?post_type=project&#038;p=1587</guid>

					<description><![CDATA[]]></description>
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						<h1 class="et_pb_module_header">_CANOPY_</h1>
						
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				<a href="http://ludicrooms.com/wp-content/uploads/2015/05/sheldon_lookup.jpg" class="et_pb_lightbox_image" title=""><span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2015/05/sheldon_lookup.jpg" alt="" title="" /></span></a>
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		<post-id xmlns="com-wordpress:feed-additions:1">1587</post-id>	</item>
		<item>
		<title>Connected Communities (2014)</title>
		<link>https://www.ludicrooms.com/project/connected-communities</link>
					<comments>https://www.ludicrooms.com/project/connected-communities#respond</comments>
		
		<dc:creator><![CDATA[ash]]></dc:creator>
		<pubDate>Mon, 07 Jul 2014 16:00:54 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1173</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_16 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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				<div class="et_pb_fullwidth_header_container center">
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						<h1 class="et_pb_module_header">_Connected_<br />
_Communities_</h1>
						
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				<div class="et_pb_text_inner"><p dir="ltr"><em>&#8220;How might your daily commute differ if you travelled as slowly as possible? What might you see, touch or smell if you missed your turn and had to go a different way? Disobey a sign, give streets new and better names. Look for the bigger pattern in the city, notice the smaller details as you do.&#8221;</em></p>
<p> As part of the AHRC Connected Communities Conference, we devised a series of technology augmented walking workshops exploring new methodologies for documenting, provoking and sharing local knowledge. Using psychogeographical provocations and ‘stop and stare’ techniques, we used GPS to get us lost.</p>
<p>Workshops participants were able to play with consumer handheld devices as well as prototype, customised and hacked hardware to record the information that surrounds everyday journeys. Following the walking workshops, we worked together to investigate novel forms of data recording, analysis and visualisation.</p></div>
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				<span class="et_pb_image_wrap "><img decoding="async" src="http://ludicrooms.com/wp-content/uploads/2013/12/IMG_9777-copy.jpg" alt="" title="" /></span>
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		<post-id xmlns="com-wordpress:feed-additions:1">1173</post-id>	</item>
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		<title>Lost + Found (2014)</title>
		<link>https://www.ludicrooms.com/project/lost-found</link>
					<comments>https://www.ludicrooms.com/project/lost-found#respond</comments>
		
		<dc:creator><![CDATA[ash]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 16:15:22 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1162</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_18 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_Lost_+_Found_</h1>
						
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		<post-id xmlns="com-wordpress:feed-additions:1">1162</post-id>	</item>
		<item>
		<title>Hyper Cinema Sprint (2014)</title>
		<link>https://www.ludicrooms.com/project/hyper-cinema-sprint</link>
					<comments>https://www.ludicrooms.com/project/hyper-cinema-sprint#respond</comments>
		
		<dc:creator><![CDATA[ash]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 16:15:04 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1160</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_20 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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				<div class="et_pb_fullwidth_header_container center">
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						<h1 class="et_pb_module_header">_Hyper_Cinema_Sprint_</h1>
						
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		<post-id xmlns="com-wordpress:feed-additions:1">1160</post-id>	</item>
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		<title>Process.Thread (2013)</title>
		<link>https://www.ludicrooms.com/project/process-thread</link>
					<comments>https://www.ludicrooms.com/project/process-thread#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Wed, 11 Dec 2013 12:38:11 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1128</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_22 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_Process.Thread_</h1>
						
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				<div class="et_pb_text_inner"><p>Inspired by the Sheldon Tapestry which has recently been returned to Warwickshire after its showcase at the British Museum, Process.Thread is an innovative community e-textiles project exploring the ways that digital technologies are affecting contemporary rural life in Warwickshire. Groups from rural communities across the county are working collaboratively with Ludic Rooms and textile artist Julia O’Connell.</p></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">1128</post-id>	</item>
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		<title>Playback (2012)</title>
		<link>https://www.ludicrooms.com/project/playback</link>
					<comments>https://www.ludicrooms.com/project/playback#respond</comments>
		
		<dc:creator><![CDATA[dom]]></dc:creator>
		<pubDate>Thu, 24 Oct 2013 20:45:44 +0000</pubDate>
				<guid isPermaLink="false">http://blog.ludicrooms.com/?post_type=project&#038;p=1092</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_24 et_pb_with_background et_pb_fullwidth_section et_section_regular" >
				
				
				
				
				
				
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						<h1 class="et_pb_module_header">_Playback_</h1>
						
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				<div class="et_pb_text_inner"><p>Create…Consume…Share…Play.</p>
<p>Around the Phoenix we placed a series of QR codes, on panels, stickers, flyers and brochures. We invited audience to find a code, scan and play. We presented a trio of gesture and movement controlled interactive experiences that explored the Phoenix’s valuable role in the local cultural community.</p>
<p>PlayBack was the result of a weeklong residency at the Phoenix Digital Arts Centre in Leicester. It resulted in us creating a series of playful interactive artworks created for the video wall in the Phoenix’s café bar.</p>
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<p><a href="http://phoenix.org.uk/">http://phoenix.org.uk/</a></p>
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